Houdini是知名3D特效软体,几乎所有好莱坞特效电影裡的物理模拟,包括碎裂、烟尘、碰撞、火焰、流体等模拟,都看得到它的身影。 文件大小:1.2 GB 胡迪尼是建立从地面上成为一个程序系统,赋予艺术家自由工作,创造多个迭代和快速分享与同事的工作流程。 灵活的 基于节点的工作流程 在Houdini中,每个动作都存储在一个节点中。然后这些节点被“连接”到网络中,网络定义了一个“配方”,这个“配方”可以被调整以完善结果,然后重复创建相似但独特的结果。节点的保存和传递信息(以属性的形式)的能力是Houdini的过程特性。 直观的 艺术家友好的工具 虽然节点是使Houdini独特和强大的原因,但有很多viewport和shelf工具,允许艺术家友好的viewport交互。在幕后,胡迪尼为你建立了节点和网络。胡迪尼让艺术家探索不同的创作路径,因为它很容易分枝出一个新的节点来探索替代解决方案。 下一个级别 视效和模拟 视觉效果艺术家吸引到胡迪尼,因为它的程序工作流是创造复杂的粒子和动态模拟的理想。特效通常被设计成对拍摄中发生的动作做出反应,而程序解决方案将这些反应“自动化”,为工作室提供更有创意的控制和更快速的转变。 直接 镜头和多次迭代 胡迪尼让你做创造性的决定深入生产,作为改变胡迪尼节点级联通过网络创造一个新的和独特的结果。这种直接性被保留在整个创作过程中,可以用来在最后一分钟做决定,在传统的CG管道中,这是非常昂贵的。 强大的 箱形管道 无论你是建立一个镜头或建立一个游戏关卡,Houdini让你创建的工具,可以重复使用多次在项目的生命周期。您将能够提前计划、可视化并完善您的管道,而不是简单地对问题和问题做出反应。 健壮的 资产创建工具 胡迪尼基于节点的方法的一大优点是能够将节点网络封装成可共享的定制节点。创建这些数字资产不写任何代码,然后与其他胡迪尼艺术家分享他们。 与Houdini引擎,开放资产在其他应用程序,如Autodesk Maya, Autodesk 3ds Max, C4D, UE4和统一的资产的程序控制可用在主机应用程序编辑。 主页 其独特的节点式操作方式,尤其适合大规模大尺度与複杂的特效製作。
File size: 1.2 GB Houdini is built from the ground up to be a procedural system that empowers artists to work freely, create multiple iterations and rapidly share workflows with colleagues.
FLEXIBLE
Node-based Workflow
In Houdini, every action is stored in a node. These nodes are then “wired” into networks which define a “recipe” that can be tweaked to refine the outcome then repeated to create similar yet unique results. The ability for nodes to be saved and to pass information, in the form of attributes, down the chain is what gives Houdini its procedural nature. INTUITIVE
Artist Friendly Tools
While the nodes are what makes Houdini unique and give it power, there are lots of viewport and shelf tools that allow for artist-friendly viewport interactions. Behind the scenes, Houdini builds up the nodes and networks for you. Houdini let's artists explore different creative paths because it is easy to branch off a new node to explore alternative solutions. NEXT LEVEL
VFX & Simulation
Visual effects artists gravitate to Houdini because its procedural workflow is ideal for creating sophisticated particle and dynamic simulations. Effects are typically designed to react to actions taking place in a shot and a procedural solution “automates” these reactions providing studios with more creative control and more rapid turnaround. DIRECTABLE
Shots & Multiple Iterations
Houdini lets you make creative decisions deep into production as changes made to Houdini nodes cascade through the network to create a new and unique result. This directability is retained throughout the creative process and can be used to make last minute decisions that would be too costly in a traditional CG pipeline. POWERFUL
Pipeline in a Box
Whether you are setting up a shot or building a game level, Houdini lets you create tools that can be reused many times during a project’s life cycle. Instead of simply reacting to issues and problems, you will be able to plan ahead and visualize and refine your pipeline. ROBUST
Asset Creation Tools
A big benefit of Houdini’s node-based approach is the ability to encapsulate node networks into custom nodes that are shareable. Create these digital assets without writing any code then share them with other Houdini artists.
With the Houdini Engine, open assets in other applications such as Autodesk Maya, Autodesk 3ds Max, C4D, UE4 and Unity with the asset’s procedural controls available for editing in the host app. Homepage
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