NUKE是一个获得学院奖(Academy Award)的数码合成软件。已经经过10年的历练,为艺术家们提供了创造具有高质素的相片效果的图像的方法。 Foundry Nuke Studio 12.1v3 Win x64 信息: Nuke 12.1为艺术家提供了他们需要的所有功能,在他们的指尖。有了新的Shuffle节点,BlinkScript和particle的实质性增强,以及针对GPU加速节点的性能改进。 新的洗牌节点 引入一个新的更新版本的洗牌节点,它将取代洗牌节点和洗牌复制节点。通过更友好的用户界面,更新后的节点提高了稳定性,并提供了相对于前一个Shuffle节点一致的信道排序。此外,它现在可以支持一个或两个输入和多达八个通道每层。 更新核球面变换和双边 我们合并了SphericalTransform的NukeX和Cara VR版本以及这些节点的Bilateral版本,在Nuke中增加了功能和GPU支持。SphericalTransform有一种新的反射球投影方法,同时可以使用标准的Nuke滤波方法。这两个节点都利用了在Nuke 12.1中增加的CaraVR GPU性能改进,并且在Nuke中也可用——它们不需要NukeX许可。 卡拉VR GPU缓存 Nuke的GPU处理架构的改进使得使用这种新行为的节点链的性能得到显著改善。在Nuke 12.1中,Cara所有的VR节点,包括SphericalTransform和Bilateral,都利用了这种架构,从而在查看器处理和渲染方面有了显著的改进。BlinkScript中也有这种改进。 新的BlinkScript粒子支持 NukeX现在包含一个新的ParticleBlinkScript节点。该节点允许用户编写操作粒子的blinkscript,并进一步允许用户编写自己的自定义粒子节点。我们还提供了14个新工具,作为艺术家和开发者使用ParticleBlinkScript创建新的粒子工具的起点。 为了促进这些更新,我们对Nuke的BlinkScript框架进行了一些更新和修复,以提高gpu加速节点的性能,并帮助开发人员使用BlinkScript,包括一个新的调试打印输出。有关详细信息,请参阅发布说明和开发人员文档。 NUKE无需专门的硬件平台,但却能为艺术家提供组合和操作扫描的照片,视频板以及计算机生成的图像的灵活、有效、节约和全功能的工具。在数码领域,NUKE已被用于近百部影片和数以百计的商业和音乐电视,NUKE具有先进的将最终视觉效果与电影电视的其余部分无缝结合的能力,无论所需应用的视觉效果是什么风格或者有多复杂。 Nuke合成软件参与制作的著名影视有:《后天/末日浩劫The Day After Tomorrow 》,I, Robot 机械公敌、《极限特工》xXx、《泰坦尼克号》、T-2、《阿波罗13》、《真实的谎言》、《X战警》、《金刚》等
The Foundry Nuke Studio 12.1v3 Win x64 Info:
Nuke 12.1 gives artists all the features they need, right at their fingertips. With the new Shuffle Node, substantial enhancements to BlinkScript and Particles and performance improvements targeting GPU accelerated nodes. New Shuffle Node
Introducing a new, updated version of the Shuffle node which will replace both the Shuffle and ShuffleCopy nodes. With a more user-friendly UI, the updated node improves stability and offers consistent channel ordering relative to the previous Shuffle node. Plus, it can now support one or two inputs and up to eight channels per layer. Updated Nuke Spherical Transform and Bilateral
We’ve merged the NukeX and Cara VR versions of SphericalTransform and Bilateral with the Nuke versions of these nodes, adding increased functionality and GPU support in Nuke. SphericalTransform has a new MirrorBall projection method, alongside access to the standard set of Nuke filter methods. Both nodes take advantage of the CaraVR GPU performance improvements added in Nuke 12.1 and are available in Nuke—they do not require a NukeX license. Cara VR GPU Caching
Improvements to Nuke’s GPU processing architecture result in significant performance improvements for chains of nodes that use this new behavior. In Nuke 12.1, all of the Cara VR nodes, including SphericalTransform and Bilateral, take advantage of this architecture resulting in significant improvements in viewer processing and rendering. This improvement is also available in BlinkScript. New BlinkScript Particle Support
NukeX now includes a new ParticleBlinkScript node. This node allows users to write BlinkScripts which operate on particles and further enables users to write their own custom Particle nodes. We’re also providing 14 new gizmos as a starting point for artists and developers using ParticleBlinkScript to create new particle tools. To facilitate these updates, we’ve made some updates and fixes to Nuke’s BlinkScript framework to improve performance for GPU-accelerated nodes and help developers working with BlinkScript, including a new debug printout. See the release notes and developer documentation for details.
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