Rowbyte Plexus是一款AE三维点线面粒子插件。Plexus的目的是生成艺术效果,更接近像非线性运动图形应用程序,如 After Effects。粒子渲染速度非常快,支持导入3D模型作为粒子发射器。它允许您以过程的方式创建、操作和可视化数据,还可以基于各种参数,使用线条和三角形,创建各种有趣的点线面效果。Rowbyte Plexus的工作流程非常模块化,允许您创建真正的无限的配置和参数集。文件大小:20.67 MB Plexus是一个插件,旨在使生成艺术更接近一个非线性程序后效果。它允许您以过程方式创建、操作和可视化数据。您不仅可以渲染粒子,还可以基于各种参数使用线和三角形在它们之间创建各种有趣的关系。Plexus的工作流程是非常模块化的,允许您创建真正无限的配置和参数集。 神经丛3有什么新鲜事吗? 基于对象的用户界面 Plexus 3带有一个基于树的对象面板,它可以帮助你在层中组织多个Plexus对象。它极大地改善了工作流程,并且面板本身可以在After Effects中停靠在任何地方。它帮助你跟踪你的几何对象,效应器对象,渲染对象和组允许你选择你所需要的,所以不再通过一个长期的效果控制窗口滚动。 运动模糊 最后。现在除了景深,你还可以添加运动模糊来创建电影动画。您可以使用comp设置或自定义相机快门值。 良好的效应 一个新的声音效应器对象,让你从声发射的声音层采样波形,并应用它的顶点位置或比例或颜色。您还可以重复采样的波形,以便在一段时间内对声音进行采样。 切片器对象 切片器对象让你通过网格“切片”并创建有趣的可视化效果。它在OBJ网格中工作得最好,可以很好地与实例对象一起使用。 无缝的梁 渲染扫描体光束与无缝渲染。横梁不再显示任何“重叠接头”。它不仅提高了渲染性能,而且渲染更加精确。 为AE的新架构而设计 Plexus 3是从头开始设计的,以利用AE在13.5中引入的新多线程架构。这意味着对持久缓存的更好支持、更好的性能和最重要的部分——自动刷新实例。您可以有许多嵌套实例,并且自动检测所有更改。此外,如果你需要刷新缓存,一个新的按钮,让你做的单一点击不影响其他层的缓存。 深度图扑杀 您可以使用3D程序导出的深度映射或Buena深度提示来直接遮挡像素。它帮助复合神经丛在3D场景轻松。 改善OBJ进口 您现在可以导入OBJ文件和文件序列使用AE的默认文件导入器,它可以帮助您更好地组织素材和收集项目文件。OBJ对象现在也导入了法线和纹理坐标以及顶点位置和切面。 嵌套的成分 折叠转换为一个嵌套组合,而Plexus表现为一个原生AE组合。它会对相机和自然构图的灯光做出反应。它允许你预comp神经丛层,仍然有灵活性动画摄像机的运动。 空对象的性能 如果您正在运行最新版本的After Effects,则Null对象具有与点光源类似的性能。不再需要转换从3D应用程序导出的空值到点光源。 路径对象的改进 路径对象是改进的缩放控制复制和镶嵌封闭路径。现在在After Effects中还有另一种创建3D文本的方法,不过要让它更有趣一些。 自定义可见性设置 你可以逐渐淡出或消失点,线或多边形时,他们接近相机或远离相机。你也可以自定义隐藏面向镜头或远离镜头的多边形。 统一呈现 统一渲染允许所有对象拥有一个共同的3D空间。它允许多个对象创建的点、线和多边形在z空间中相互交叉。 环路噪声 您可以无缝地循环动画的噪声值。你可以循环通过噪声进化,它工作的位置,比例和颜色值。 释放NotesCompatibility Plexus兼容Adobe CS5.5、CS6、CC 2014、CC 2015、CC 2015.3、CC 2017、CC 2018、CC 2019、CC 2020。
Languages: English | File Size: 20.67 MB
Plexus is a plug-in designed to bring generative art closer to a non-linear program like After Effects. It lets you create, manipulate and visualize data in a procedural manner. Not only you can render the particles, but also create all sorts of interesting relationships between them based on various parameters using lines and triangles. The workflow for Plexus is very modular allowing you to create truly infinite set of configurations and parameters.
What's New in Plexus 3? Object based UI
Plexus 3 comes with a tree based Object Panel, that helps you organize multiple Plexus objects with in the layer. It improves workflow dramatically and the panel itself is dockable anywhere with in After Effects. It helps you keep track of your Geometry Objects, Effector Objects, Render Objects and Groups by allowing you to select only what you need so no more scrolling through a long Effects Control Window. Motion Blur
Finally. Now along with Depth of Field, you can add Motion Blur to create cinematic animations. You can use either comp settings or custom camera shutter values. Sound Effector
A new Sound Effector Object let’s you sample a waveform from a sound layer in AE and apply it to vertex position or scale or color. You can also Echo the sampled waveform so that the sound is sampled over time. Slicer Object
The Slicer Object let’s you ‘slice’ through a mesh and create interesting visualizations. It works best with OBJ meshes and can be used very well along with the instance object. Seamless Beams
Render sweeping volumetric beams with seamless rendering. Beams no longer show any ‘overlapping joints’. Not only it improves rendering performance, but also renders much more accurate colors. Designed for AE’s New Architecture
Plexus 3 was designed from the ground up to take advantage of AE’s new multi-threaded architecture introduced in 13.5. That means better support for Persistent Caching, better performance and the best part, automagically refresh Instances. You can have many nested instances and all the changes are automatically detected. Also, just in case you need to refresh cache, a new button that let’s you do that with a single click without affecting caches of other layers. Depth Map Culling
You can use a Depth Map exported by a 3D program or Buena Depth Cue to occlude pixels directly. It helps composite Plexus in 3D scenes with ease. Improved OBJ Import
You can now import OBJ files and file sequences using AE’s default file importer, which helps you organize footage better and collect project files. OBJ Object now also imports normals and texture co-ordinates along with vertex positions and facets. Nested Compositions
Collapse Transforms for a nested composition, and Plexus behaves like a native AE composition. It reacts to Camera and lights of the native composition. It allows you to pre-comp Plexus layers and still have the flexibility to animate Camera movements. Null Object Performance
Null Objects have similar performance to point lights if you’re running the latest version of After Effects. No need to convert Nulls exported from 3D applications to point lights anymore. Path Object Improvements
Path Object is improved with scaling controls for replication and tessellation for closed paths. Now there is yet another way to create 3D text in After Effects, but make it a little more interesting. Custom Visibility Settings
You can gradually fade or vanish points, lines or polys when they get close to the camera or far away from the camera. You can also custom hide polygons that face towards or away from the camera. Unified Rendering
Unified rendering allows all objects to have a common 3D space. It allows points, lines & polys created by multiple objects to intersect with one another in z-space. Loop Noise
You can seamlessly loop noise values for animations. You can cycle through noise evolution and it works for position, scale & color values.
Release NotesCompatibility
Plexus is compatible with Adobe CS5.5, CS6,CC 2014,CC 2015,CC 2015.3, CC 2017, CC 2018, CC 2019, CC 2020. Homepage
http://www.rowbyte.com/plexus/
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