一款Maya阿诺德渲染器插件,提供了一个阿诺德渲染器与标准Maya界面桥梁,更新支持Maya 2018-2020
Solid Angle Maya to Arnold 4.0.2 | 1.7 Gb
The Arnoldrenderer product team is pleased to announce the availability of Arnold (or MtoA) 4.0.2 for Autodesk Maya. This version uses the Arnold 6.0.2.0 core. 4.0.2 - Release Date: 13 Feb 2020 MtoA 4.0.2 is a feature release, that is binary compatible with 4.0.* versions. It includes the following improvements : Enhancements New USD Procedural: Arnold now ships with a new USD procedural node, based on USD 19.05.
USD support in Stand-In GUI: The MtoA Stand-In GUI supports interacting with USD files through the Stand-In Maya node. All of the features of the Stand-In GUI are fully available for USD files as well.
Filtering to the Stand-In UI: A new filter has been added to the Stand-In GUI allowing the users to only see objects that match the given search string.
Lens Tilt and Shift Controls: lens_tilt_angle and lens_shift have been added to the perspective camera. Tilt can be used to control lens tilt angles with respect to the projection plane. The vertical and horizontal angles are specified in degrees. This is useful in architectural renderings to compensate for perspective transformation for vertical lines. Shift can be used to shift the lens position. This is useful to recenter the subject after using tilt. The shift is given in normalized screen coordinates: +1 will move the frame center to the right or bottom edge. Note that lens shift will affect the render in a different way than screen_window, notably with distortions or vignetting since one is a lens effect and the other just selects the part of the rendered image that will be output.
Displacement support for MaterialX Shader: The materialX shader now supports MaterialX materials that contain displacement using a newly added outDisplacement plug.
String Replace Operator: The new string_replace operator matches and replaces parts of string parameters, optionally depending on the OS Arnold is running on Incompatible Changes OSX minimum version is now 10.11: We have raised the minimum version required for OSX from 10.9 to 10.11. Solid Angle Maya to Arnold is the high-quality rendering engine in Maya. Realistic rendering is easier than ever with this brute force Monte Carlo ray tracer. Physically-based rendering in Arnold accurately simulates light in the real world, but allows breaking physical laws to achieve artistic styles.
Arnold is one of the leading render plugins in the world of 3D graphics. The realism that it delivers, added to the simplicity of its interface, is what made Solid Angle’s masterpiece so popular. Introduction to Solid Angle's Arnold Renderer Solid Angle SL is the technology company behind the Arnold rendering software, with offices in Madrid and London and customers throughout the world including Framestore, DreamWorks, ILM, Sony Pictures Imageworks, MPC, The Mill, Mikros Image and Rising Sun Pictures. Arnold was designed from the ground up to efficiently raytrace the complex geometric datasets required for feature-length CGI animation and big budget visual effects, while at the same time simplifying the pipeline, reducing the number of passes, minimizing storage requirements and greatly enhancing interactivity for lighting artists. Product: Solid Angle Maya to Arnold
Version: 4.0.2
Supported Architectures: x64
Website Home Page :http://www.arnoldrenderer.com
Language: english
System Requirements: PC / MacOsX *
Supported Operating Systems: *
Software Prerequisites: *
Size: 1.7 Gb
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