File Size: 927 MB Description:
Autodesk has released an update to Maya LT 2018, the latest version of its cut-down edition of Maya for games artists. The update adds new sculpting features including support for topological symmetry and vector displacement map stamping, and iterates on recent updates to the UV Editor, Graph Editor and Time Editor.
System Requirements:
OS:Apple® Mac OS® X 10.10.5, 10.11.x, 10.12.x, 10.13.x, 10.14x
Brower:Apple® Safari® web browser
CPU:64-bit Intel® or AMD® multi-core processor with SSE4.2 instruction set
RAM:8 GB of RAM (16 GB or more recommended)
Disk Space:4 GB of free disk space for installWhats New: Animation:
-MAYA-95205 Missing node upstream of wire deformer causes crash in Maya 2018
-MAYA-95146 MPxBlendShape Crash With Deferred Reference
-MAYA-94861 Correctness : Param curve made static does not act static
-MAYA-94750 Array attribute that has compound children connected may not update correctly
-MAYA-94707 GPUOverride : macOS Mojave now supports implicit sync
-MAYA-94682 Camera offset doesn't work with Parallel Evaluation
-MAYA-94382 Facial rig meshes don't move or deform in EMS or EMP modes
-MAYA-94097 Rotation with quaternion interpolation is changed after save/load scene
-MAYA-94058 Array Attr inside a Compound is not evaluated
-MAYA-93910 parentMatrix attribute of a custom transform node does not evaluate
-MAYA-93681 Performance of the Camera Sequencer in Maya 2018 is much slower then previous versions
-MAYA-93647 Trax : Shot values are set to 0 when changed from channel box
-MAYA-93526 TimePrecision : Frame rate of movie file output by playblast is not correct with non-integer fps
-MAYA-93513 Selecting curves from multiple layers not working in the graph editor
-MAYA-93422 GraphEditor : MPxAnimCurveInterpolator causes crash if buffer curves are displayed
-MAYA-93342 Invisibility evaluator doesn't take into account switching meshes using attributes
-MAYA-92758 The "playblast" command writes out incorrect filename when frame arg is negative
Foundation:
-MAYA-95530 Python dead lock with nested executeInMainThreadWithResult
-MAYA-95311 Importing obj file with long group line crashes
-MAYA-94895 Missing "lib" folder in macOS DevKit
-MAYA-94581 DevKit : libicu* libs are missing in devkit on Linux
-MAYA-93804 Shiboken bindings changes everytime you generate bindings
-MAYA-93527 icudt53.dll is missing from devkitBase\devkit\bin to compile the qtForms plugin example
-MAYA-93332 Maya crashes when referencing files with animation layers
-MAYA-92953 Crash due to the lag created in the Hypershade with DAG nodes in reference Maya LT:
-MAYA-94781 Copy & Paste not working
Modeling:
-MAYA-94853 UV snapshot: new snapshot created when overwriting existing file
Rendering:
-MAYA-94126 Crash on Maya exit after setting playblast output transform in Color Management Preferences, then playblasting
UI:
-MAYA-94449 Manipulating values in the channel box crashes Maya
-MAYA-89982 Crash when repeatedly calling a custom tool to create a window Viewport:
-MAYA-95376 Objects with connected visibility not triggering EM graph in VP2.0
-MAYA-94037 Crash when trying to playblast.
Homepage
https://www.autodesk.com/
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